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Sunday, 2 March 2008

Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques

Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques

  • Paperback: 408 pages
  • Publisher: Focal Press (January 14, 2008)
  • Language: English
  • ISBN-10: 0240520343

Create believable CG character models with this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them.

Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0.

Youll learn: Pipeline and modeling guidelines Overview of Maya Introduction to ZBrush modeling Concept art Anatomy Creating a video game character Creating a hyper-real character Creating a photo-real character UVs and texturing How to create a demo reel.

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